English [en], .pdf, 🚀/lgli/lgrs/nexusstc/upload/zlib, 108.5MB, 📘 Book (non-fiction), upload/emo37c/2024-10-21/content/James Gurney - Imaginative Realism.pdf
Imaginative Realism: How to Paint What Doesn't Exist (Volume 1) (James Gurney Art) 🔍
Andrews McMeel Publishing, LLC, James Gurney Art, 1, 2009
James Gurney 🔍
description
From the award-winning artist, learn to see and shape the world in a way you never before imagined.An award-winning fantasy artist and the creator of __Dinotopia__, James Gurney instructs and inspires in __Imaginative Realism: How to Paint What Doesn't Exist__. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration."Gurney's __Imaginative Realism__ is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, __Star Wars: Episodes II and III__"__Imaginative Realism__ is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators
Alternative filename
lgrsnf/James Gurney - Imaginative Realism.pdf
Alternative filename
lgli/James Gurney - Imaginative Realism.pdf
Alternative filename
nexusstc/Imaginative Realism: How to Paint What Doesn’t Exist/cf6cb76a82b126ed83cd6be13babd2ea.pdf
Alternative author
Adobe Acrobat Pro DC 15.16.20045
Alternative author
Gurney, James
Alternative edition
First Edition, Kansas City, Missouri, USA, Missouri, 2009
Alternative edition
United States, United States of America
Alternative edition
1st ed, Kansas City, ©2009
Alternative edition
Illustrated, 2009
Alternative edition
1, FR, 2009
metadata comments
0
metadata comments
lg2149008
metadata comments
producers:
Adobe Acrobat Pro DC 15.16.20045
Adobe Acrobat Pro DC 15.16.20045
metadata comments
{"edition":"1","isbns":["0740785508","9780740785504"],"last_page":224,"publisher":"Andrews McMeel Publishing","series":"James Gurney Art"}
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Alternative description
From the award-winning artist, learn to see and shape the world in a way you never before imagined.
An award-winning fantasy artist and the creator of Dinotopia , James Gurney instructs and inspires in Imaginative Realism: How to Paint What Doesn't Exist . Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.
Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.
More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration.
"Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III
" Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators
An award-winning fantasy artist and the creator of Dinotopia , James Gurney instructs and inspires in Imaginative Realism: How to Paint What Doesn't Exist . Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.
Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.
More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration.
"Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III
" Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators
Alternative description
<br>
An award-winning fantasy artist and the creator of <i>Dinotopia</i>, James Gurney instructs and inspires in <i>Imaginative Realism: How to Paint What Doesn't Exist</i>. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.
<p>Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.</p>
<p>More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration.</p>
<p>"Gurney's <i>Imaginative Realism</i> is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, <i>Star Wars: Episodes II and III</i></p>
<p>"<i>Imaginative Realism</i> is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators</p>
An award-winning fantasy artist and the creator of <i>Dinotopia</i>, James Gurney instructs and inspires in <i>Imaginative Realism: How to Paint What Doesn't Exist</i>. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.
<p>Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.</p>
<p>More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration.</p>
<p>"Gurney's <i>Imaginative Realism</i> is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, <i>Star Wars: Episodes II and III</i></p>
<p>"<i>Imaginative Realism</i> is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators</p>
Alternative description
Overview: An award-winning fantasy artist and the creator of Dinotopia, James Gurney instructs and inspires in Imaginative Realism: How to Paint What Doesn't Exist. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds. Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design. More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration
Alternative description
From the author of [Dinotopia][1] an instructional book on the technique and thought behind painting subjects, or a subject matter that cannot be direct observed while maintaining visual realism.
[1]: http://openlibrary.org/works/OL58401W/Dinotopia
[1]: http://openlibrary.org/works/OL58401W/Dinotopia
Alternative description
A examination of time-tested methods used by artists since the Renaissance to make realistic pictures of imagined things
date open sourced
2017-11-10
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