English [en], .epub, 🚀/lgli/lgrs/nexusstc/zlib, 14.8MB, 📘 Book (non-fiction), nexusstc/Building an RPG with Unity 2018/bcf5e87c9fae3dfa0479510ce06d2d21.epub
Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG - Second Edition 🔍
Packt Publishing Limited, 2nd ed, Birmingham, 2018
Vahé Karamian 🔍
description
Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018 Key Features Get insights into Unity's user interface (UI) system and and build UIs for your RPG Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level Develop multiplayer features for an RPG using Unity 2018 Book Description In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games. What you will learn Construct a framework for inventory, equipment, characters, enemies, quests, and game events Understand how to load and unload scenes and assets Create multiplayer game settings for your RPG Design a UI for user input and feedback Implement AI for non-character players Customize your character at runtime Who this book is for Building an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users
Alternative filename
lgrsnf/building-rpg-unity-2018-2nd.epub
Alternative filename
lgli/building-rpg-unity-2018-2nd.epub
Alternative title
Building an RPG with Unity 2018 : Leverage the Power of Unity 2018 to Build Elements of an RPG., 2nd Edition
Alternative author
Karamian, Vahe
Alternative author
Vahe Karamian
Alternative edition
United Kingdom and Ireland, United Kingdom
Alternative edition
Place of publication not identified, 2018
Alternative edition
Packt Publishing, Birmingham, UK, 2018
Alternative edition
Second edition, Birmingham, UK, 2018
Alternative edition
Jul 30, 2018
metadata comments
0
metadata comments
lg2286032
metadata comments
{"edition":"2","isbns":["1788623460","9781788623469"],"last_page":366,"publisher":"Packt Publishing"}
Alternative description
1: What is an RPG?
A brief history of the genre
Characteristics of an RPG
Existing or upcoming RPG games
Patterns in RPG
Summary
2: Planning the Game
Building our RPG
The story of the Zazar dynasty
Asset inventory
Level design
Testing the level
Creating the main menu
Creating the GameMaster script
Summary
3: RPG Character Design
Character definitions
Base character class attributes
Character states
Character model
Character motion
Inverse Kinematics
Summary
4: The Game Mechanics
Customizing the player character
Non-player characters
PC and NPC interaction
Summary
5: GameMaster and Game Mechanics
GameMaster
Improving GameMaster
Player data management
Changes to the game level controller
Testing
Summary
6: Inventory System
Designing an inventory system
Creating an inventory item
Designing an inventory interface
Integrating the UI with the actual inventory system
Inventory items and the player character
Summary
7: User Interface and System Feedback
Designing a heads-up display
Completing our HUD design
Integrating the code
Enemy stats in the HUD
Enhancing the code
Summary
8: Multiplayer Setup
Challenges of a multiplayer game
Initial multiplayer game
Network-enabling RPG characters
Testing our network-enabled PC and NPC
What's next?
Summary
A brief history of the genre
Characteristics of an RPG
Existing or upcoming RPG games
Patterns in RPG
Summary
2: Planning the Game
Building our RPG
The story of the Zazar dynasty
Asset inventory
Level design
Testing the level
Creating the main menu
Creating the GameMaster script
Summary
3: RPG Character Design
Character definitions
Base character class attributes
Character states
Character model
Character motion
Inverse Kinematics
Summary
4: The Game Mechanics
Customizing the player character
Non-player characters
PC and NPC interaction
Summary
5: GameMaster and Game Mechanics
GameMaster
Improving GameMaster
Player data management
Changes to the game level controller
Testing
Summary
6: Inventory System
Designing an inventory system
Creating an inventory item
Designing an inventory interface
Integrating the UI with the actual inventory system
Inventory items and the player character
Summary
7: User Interface and System Feedback
Designing a heads-up display
Completing our HUD design
Integrating the code
Enemy stats in the HUD
Enhancing the code
Summary
8: Multiplayer Setup
Challenges of a multiplayer game
Initial multiplayer game
Network-enabling RPG characters
Testing our network-enabled PC and NPC
What's next?
Summary
Alternative description
Unity is one of the most cutting-edge game engines in the world. This comprehensive guide on building some core features of an RPG with Unity teaches you techniques used in developing modern games. The book will mainly focus on the strategy, planning and the implementation of the code. By the end of the book, you will be able to build upon the ..
date open sourced
2018-11-18
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